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Yeah, I didn't want it to look too much like *Level Devil*; the floor and environment ended up looking quite similar because doing it any other way would have been really difficult—using a solid-colored floor makes building with GameObjects in Unity easier. To be honest, I didn't want my game to visually resemble *Level Devil*, though I suspect *Level Devil* looks the way it does for the same reason mine does: to simplify development and convey a sense of simplicity. I didn't have much time to make this game since I was participating in another jam for most of the time this one was running, so it ended up being pretty simple. As for the bug where you fall through the floor, it’s a collision issue and I’m not entirely sure why it’s happening—I’m really sorry about that. Rest assured, I’ll definitely play your game.

Edit: I was also inspired by Trap Adventure 2.

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When you reminded me about Trap Adventure 2, I remembered how incredibly difficult it was for me when I be a kid. In really its continue hard for me

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lol, the developers took the game's title very seriously.