I'm glad you liked it :)
Dannxbr
Creator of
Recent community posts
Yeah, I didn't want it to look too much like *Level Devil*; the floor and environment ended up looking quite similar because doing it any other way would have been really difficult—using a solid-colored floor makes building with GameObjects in Unity easier. To be honest, I didn't want my game to visually resemble *Level Devil*, though I suspect *Level Devil* looks the way it does for the same reason mine does: to simplify development and convey a sense of simplicity. I didn't have much time to make this game since I was participating in another jam for most of the time this one was running, so it ended up being pretty simple. As for the bug where you fall through the floor, it’s a collision issue and I’m not entirely sure why it’s happening—I’m really sorry about that. Rest assured, I’ll definitely play your game.
Edit: I was also inspired by Trap Adventure 2.
A very beautiful and polished game—it’s got great "juice"—but there are two bugs I wanted to mention, even though they don't really get in the way. If you double-click the start button, the game simply doesn't start. The other issue isn't exactly a bug: if you hold down the mouse button to shoot and move the cursor off the game window on the site, you keep shooting without needing to click. A really great game.
I'm really glad you enjoyed it! My personal best so far is Wave 12, if I recall correctly. The secret is that the support drone—which fires alongside the player—always targets the nearest enemy; so, if you position yourself near a tough enemy while shooting at a more distant one, you can take both out more easily and save time. Also, try using the downward "super shot" to dodge projectiles. Thanks for playing! :)
I accidentally removed my game's build from the itch.io page. Even though I didn't save the change, when I closed the website hoping to undo it and reopened it later, the change had somehow been saved, and I lost the build.
I created another project with the exact same name. It is the exact same game and the exact same build. I did not make any changes or updates, and I didn't even have time to, since I'm currently participating in another game jam.
So, if you would like to play my game, please use this link instead:
https://dannxbr.itch.io/second-ttw-experiment
Please don't disqualify or disregard my submission because of this mistake. I spent four straight days working on this game without stopping.
Thank you for your understanding.
I'm really glad you enjoyed it. The idea was for a very simple game, since I almost couldn't finish it because the time limit was so short. When you eliminate all the enemies, you win and finish. But actually, my idea was for it to be infinite waves, but I failed, so that's it. Thanks for playing.
;)
This game was made for a 9-day game jam, but I couldn't submit the project due to a problem I had. The theme was "A New Beginning," and I submitted the project because the theme was open. The game I made specifically for this jam is 24 hours until the end, https://itch.io/jam/24-jam/rate/4224456
Your game is really frustrating, but in a funny way. Every time I think I'm doing well, I fall pathetically, haha. But it was a lot of fun to play. It's the kind of game where the more you lose, the more you want to keep trying. Great job. The music combined with the art and gameplay was really fun. Great music, gameplay, and art. Congratulations.





