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This is actually genius, and it goes well along with other plan I had, to stop showing dialogue for when a key is used, and some other redundant dialogues.
I feel like these are stuff that doesn’t really add any value to the gameplay, and in some cases, make it worse, or confusing.

Yeah, I'm with you on that one. Maybe remove the "land is cleansed and your life-force swells" text too. It sounds nice if you're making a sword & sorcery dungeon crawler. It makes zero sense if you've just defeated the only two rats in a narrative rpg, that are there just to make the gameplay a bit more dynamic.

Done! Feel free to check it out!

That was fast!  Good job.