Hey,
I have a revised proposal on renaming enemies.
A few people(myself included) have requested in the past for you to implement a way to rename enemies, but as far as I remember we see the enemy name outside the editor only in the end game text, when killed.
So I propose an easy fix- change the end game text when killed to not show what killed you.
So insted of seing "killed by skeleton" when you have reskinned the skeleton to a gelatinous cube ingame, you just get a "You Died!" text.
Accidentally it also takes care(to some degree) of the desire to be able to assign individual enemy stats: We already have a decent variety of enemies stat wise, so if one wants a skeleton with higher stats than the default ones, one can reskin the stock assets. If nothing outside the editor says that's not a skeleton, it's all fine.
It's a lazy fix, but I believe it will fit nicely with the minimalist philosophy of the engine and besides sometimes less really is more.