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Hey,

I have a revised proposal on renaming enemies.

A few people(myself included) have requested in the past for you to implement a way to rename enemies, but as far as I remember we see the enemy name outside the editor only in the end game text, when killed. 

So I propose an easy fix- change the end game text when killed to not show what killed you.

So insted of seing "killed by skeleton" when you have reskinned the skeleton to a gelatinous cube ingame, you just get a "You Died!" text.

Accidentally it also takes care(to some degree) of the desire to be able to assign individual enemy stats: We already have a decent variety of enemies stat wise, so if one wants a skeleton with higher stats than the default ones, one can reskin the stock assets. If nothing outside the editor says that's not a skeleton, it's all fine.

It's a lazy fix, but I believe it will fit nicely with the minimalist philosophy of the engine and besides sometimes less really is more.

This is actually genius, and it goes well along with other plan I had, to stop showing dialogue for when a key is used, and some other redundant dialogues.
I feel like these are stuff that doesn’t really add any value to the gameplay, and in some cases, make it worse, or confusing.

Yeah, I'm with you on that one. Maybe remove the "land is cleansed and your life-force swells" text too. It sounds nice if you're making a sword & sorcery dungeon crawler. It makes zero sense if you've just defeated the only two rats in a narrative rpg, that are there just to make the gameplay a bit more dynamic.

Done! Feel free to check it out!

That was fast!  Good job.