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(1 edit)

Cool idea and a good take on the theme. Definitely agree with the assessment below that it would be great to see an indicator on which enemies want to move where.

Also, the input is too sticky for my taste. It's pretty much impossible to decide you don't want to move after all once you pressed the button already. Would be cool if I could hold down the move button and it gets read when the move happens but if I decide to release it early before the next move I should keep standing instead.

I died quite a few times because my little guy went in a different direction than the one I wanted.

That input suggestion honestly didn't come to my mind. Thanks for pointing it out. But it IS possible to change your direction before the second elapses. Maybe that could help a little. Anyway, thanks for playing and the feedback.