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domi2424

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A member registered Aug 20, 2024

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Yay! Thanks, gonna give it a try later today!

This game so far is the one that did the best job at a literal countdown, really stressed me out with the music and the money ticking down. Good job!

Love the thumbnail shark and the name. :)

The cards were a little bit hard to read at times, definitely would prefer a cleaner font for the cards so you can tell them apart at a glance.

Liked the idea, really good job on the sound effects. :)

Having to wait at the checkpoint was really confusing at first, I tried jumping of the large gap and only found out what to do after waiting around and reading the instructions again to see if I overlooked something.

The wall jumping feels a little bit clunky to me, would be nice to have a bigger upwards move and more air control after a wall jump so I can stick back to the wall faster. 

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Cool idea and a good take on the theme. Definitely agree with the assessment below that it would be great to see an indicator on which enemies want to move where.

Also, the input is too sticky for my taste. It's pretty much impossible to decide you don't want to move after all once you pressed the button already. Would be cool if I could hold down the move button and it gets read when the move happens but if I decide to release it early before the next move I should keep standing instead.

I died quite a few times because my little guy went in a different direction than the one I wanted.

Good job on doing it all yourself! Loved the music and definitely jammed to stealing some coins.

I think it's a great start and I would love to see what you can do with more time.

Love the idea! Some notes I took during testing:

  • Some music and sound effects (even from a music library) would go a long way
  • Shift for down is unfortunate considering it is mostly used for faster or up in other games
  • Enter is not a great key for start because you need to take your hand off the mouse
  • Movement feels quite floaty because of the slow acceleration and the tilting
  • Wall jump feels pretty good!
  • Love the ragdolling after hitting the goal
  • Maybe add rotation and scaling to the editor with different costs for operations?

Glad you liked it!

No worries, it's really not easy to come up with puzzle ideas in the short timespan of a game jam, let alone foolproof them.

Great to hear you enjoyed it! It was our goal to make something calm. :)

Thanks for the feedback, unfortunately we didn't have enough time to add a proper explanation to the game itself. Sorry!

The red numbers are the amount of cards you can play before an enemy attacks the spot that's marked.

If there's a 1 on the ground and you use a card to move onto it, you will be attacked on that spot.


Hope that explains it!

Haha, we spent the last 2 hours of the jam speeding up the rounds, it was even slower in the first prototype. Not enough time for a fast forward button but next time we will add one. :)

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Move aside Jujutsu, Sh*tjutsu is my new best friend!

Genuinely much more fun than expected.

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A great first game jam game! Had some trouble with the large map but figured it out eventually.

(Greetings from Lemmy! :))

I can certainly say that I was never threatened by a sock puppet...until now. Took a while to get a hang of it but it's a neat idea with great puppet theater!

I beat the game! Glitched through the wall by letting the snail on top blast me through the wall.

Really awesome game, did you do the music yourself? Absolute bangers. Art is really nice and I liked the gameplay.

Two small issues:

  • The area where collision is detected between the dragonflies and the player is too large, it sometimes turns around when standing on them or when it approaches a ledge.
  • The timers between the attempts don't save on every level for some reason.

The slightly pink/purple ones give me energy anyway. Could also be a bug?

The music and the art were great. The game itself is not entirely my cup of tea but it sure was a beauty to look at, good job!

I think the tether is a little bit overpowered then? I could just drag them all off the stage one by one.

Liked the idea!

I think I also got stuck on level 3 but still had a good time. The mouse sensitivity is really not great, everything feels really floaty.

Movement felt really great and I really enjoyed the difficulty! Jumping could take a little bit of tweaking, it sometimes felt a little bit too jerky for my taste.

Pretty cool!


I'm not sure if it's on purpose but are you just able to tether all enemies except the boss? I just carried all of them off the stage with no issues but it says I should weaken them first?

I liked the concept but it is a little bit repetitive.


The game froze at one point right after cutting a wire, not sure why it happened.

Great to hear, if you get a build working after the jam, feel free to @ me since it looks pretty cool and I want to give it a go. :)

Thanks for the huge praise! I knew we should have started with the snake enemy instead of the beach ball. :)

We played your game and really enjoyed it, difficult but entertaining!

No worries, it happens! :)

I really enjoyed the concept!

The color scheme was pretty hard on the eyes for me but I enjoyed the different modifiers the numbers give you.

Really fun, would have loved to have a static rotation of levels with a clear end goal to reach. Always had the feeling I didn't get to see all levels.

Good idea on mirroring the levels for more variation though!

The music was great and the interpretation of the theme is really funny! We need to talk about the driving in this city though...

Really liked the game but the controls could be a bit smoother.

Maybe a pull option as well so you don't have to walk around every time? Could even have a top down view so you can quickly move them around.

Didn't run under CachyOS unfortunately (as mentioned).

Failed to find symbol file, expected location:
"/home/domi/Downloads/WHATEVER'S LOADED/GMTK2026/Binaries/Linux/GMTK2026-Linux-Shipping.sym"
LowLevelFatalError [File:Unknown] [Line: 1278]  

Soundwave 'SoundWave /Game/Maps/SYNCRONYZE.SYNCRONYZE' failed to load even after forcing a sync load.

Great idea and pretty polished. It's simple but pretty addictive.

Game does not scale correctly on ultrawide screens unfortunately so I had to play in windowed mode.

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Really great idea, I would play a full version of this!

In Level 6 it says "All Numbers must add up 9" which confused me for a moment if "add up to 9" was really what was meant.

As mentioned below, I also don't think you needed the platformer passage to stay entertaining. I would have played a few more levels with the normal rules.

Overall great idea and really fits the theme. I really liked the Story cutscene! :)

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The art is insane, great job! Loved the wave animation.

Short & sweet, I liked it.

Gameplay is fun but it is really difficult to see. Some shader to highlight the corners would go a really long way!

Loved the art and the idea but it's really repetitive, a few more slides and some added difficulty would have been great.

The intro cutscene was great! The UI scales incorrectly on ultrawide screens and is cut off top/bottom but other than that everything went smoothly.

Came for the artwork, stayed for the gameplay. Good job!


A little bit on the easy side but I really enjoyed it.

Love the idea!

I would change the camera angle a little bit (maybe slightly from the side?). It's really hard to see where your ball is going.

Also, the physics are really punishing, just grazing anything can take out all your momentum.