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Thanks so much for playing and your detailed feedback. All that is addressed in the full version and we currently work on more interesting environmental interaction and biomes to spice it up and make it engaging for a longer time. Pulling an enemy into a trap will also kill them, but there are currently not many occasions for that. We had to add the counter description in the text, as any hint for it didn't make it into the jam version. Did you get to the levels where you can actually choose between all 5 skills? That becomes quiet interesting, but it's too far in for most players.

(+1)

Sorry, I didn't get to that level, I think I stopped playing after finishing level 25 or 30. I think a level with all 5 skills would've been awesome, I just wished it happened a little bit sooner, I know it's hard to determine how high the difficulty should spike up, and when exactly it should spike up. But with enough play testing and a little patience I'm sure you can get it right.