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(+1)

Super unique puzzle game and is decently challenging. The sfx and music all fits the theme and the visuals are really well done too. I like the variety of skills on each level, alongside with the variety on the type of enemies, but without any new mechanics from the environment, the gameplay did start to get repetitive after a while. I didn't know you could move the counter down by pressing space, because of that I got stuck on level 12 for quite some time, adding a simple space button near the skull would've been enough to show that space does something. I like the fact that you can push enemies into another object and kill them, as far as i know this can only happen when using the push and shift skill, and it would be nice if the other skills had some method of killing the enemies too.

(+1)

Thanks so much for playing and your detailed feedback. All that is addressed in the full version and we currently work on more interesting environmental interaction and biomes to spice it up and make it engaging for a longer time. Pulling an enemy into a trap will also kill them, but there are currently not many occasions for that. We had to add the counter description in the text, as any hint for it didn't make it into the jam version. Did you get to the levels where you can actually choose between all 5 skills? That becomes quiet interesting, but it's too far in for most players.

(+1)

Sorry, I didn't get to that level, I think I stopped playing after finishing level 25 or 30. I think a level with all 5 skills would've been awesome, I just wished it happened a little bit sooner, I know it's hard to determine how high the difficulty should spike up, and when exactly it should spike up. But with enough play testing and a little patience I'm sure you can get it right.