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(+1)

Yeah, then maybe just an indicator that he has low hp if you don't want to tell the exact number. Bc I kindof have no way to know how much damage is being dealt to him at once (for all i know it could be different each time)

(+1)

True, we considered having the map icon for combat being Henry's face with different levels of injured (maybe high, medium and low) but didn't have enough time.

I think tthat would be a good idea!