A jak ty robisz te wszystkie porty na konsole SEGA? Też bym tak chciał! Czy mógłbyś wyjaśnić mi ten proces krok po kroku?
Viewing post in Speed Haste for Sega 32X comments
I use Arena in agent mode: https://arena.ai/agent
I then use a variation of this prompt (the most important part is passing "Doom 32X Ressurrection" as an example and "Chilly Willy's Sega MD/CD/32X devkit" as a devkit):
Port XQuest to 32X
You are a senior engineer with ample experience on C, Turbo Pascal, MS-DOS, Sega Genesis and 32X.
Here's the source code:
https://www.dosgamesarchive.com/file.php?id=2383
https://www.dosgamesarchive.com/file.php?id=1177
Here's the source code for Doom 32X:
https://github.com/viciious/d32xr
https://github.com/viciious/32XDK/releases
Please port XQuest to Sega 32X
pleas ensure that the game compiles
Create point-to-point tests to ensure that the game runs and is fully playable on the emulator.
You may use PicoDrive for the point-to-point tests.
Please, implement the necessary automated tests to ensure the game does not display a black screen.
The compiled ROM must be in a place that is reachable by the user
Czyli teraz trzeba pobrać te wszystkie pliki łącznie z plikiem Defender32X.32X? Jakiego emulatora użyć do odtwarzania gry? Dostałem od Arena.ai takie coś:
Done - the compiled ROM has been placed in the root directory of the workspace:
Defender32X.32x
SHA-256:
01718b7adaefba88e40d8bd266c220b499d93648581ae0f58b9c26d972a401a4
Dziękuję za Twoją pomoc, bardzo się przydaje!



