This game resonated with my automation instincts.
You can tell it was made with a strong attention to detail; carefully designed rooms- the hints were very well made. The CRT effect fit really well; I didn't appreciate it until I tried turning it off. I noticed it was very complete with animations for everything, even drilling and sucking the water. I'm impressed that you found the time to make the rocket takeoff so good with a camera shake as well. The monochrome pixel art was also very clean; great choice for a jam as well (I tried to use it last year myself). I found it very satisfying to progress, and I stuck with this game quite a good amount of time.
I personally took a minute with the tutorial. The first hint I got said to press QE to switch tools before I had it unlocked, so I spent a minute trying to mine the rocks instead of collecting the rocks initially (which was just a bit of bad luck, a reasonable risk to take for a jam, but for a full game I would recommend having the hints come as they become relevant). It could be worth making it a bit clearer that you have to collect the scattered rocks first, but it was good regardless.
Again, a reasonable risk for a jam, but for a full game it would be worth preventing the player from getting softlocked by mining out a material before getting the extractors.
Apart from that, it was a great entry. Definitely in my favourites this jam!