Great, apparently I'm going into work every after the company has gone bust. I must really like clocks.
The BLUF of this game sounds like something I wouldn't touch with a 10 foot pole. But I was genuinely engaged in weeding out the duds. I made it to Sunday I think before eventually falling foul. My undoing was clocks that were running too fast. I think this was because I was also running too fast; I would speed through all of my various checks, usually spotting the slow clocks, but the faster stopwatches and countdown clocks often evaded me.
I thankfully avoided most if not all of the reported bugs, so I had a pleasant experience in that regard. The only potential issue I stumbled across was the alarm on the omni clock - it did not sound at all right and I couldn't fathom if it was intentional or not. But it was often a point of failure for me. It kind of sounding like the audio was playing twice or something.
I really enjoyed the variety of clocks, and variety of checks that needed to be conducted, but none felt like they were out of the way to do. Most can be done in a few seconds, so the game had a nice pace to it.
I enjoyed this all the way through. I do think there's so low hanging fruit with accessibility and perhaps tutorialising the manual a bit more, but this a really nice entry. Thank you.