Neat idea.
I got stuck on the third level though, it seemed to me, like the jump higher couldn't be made, even from a jump pad below, oh well, maybe I'm missing something.
The only gripe I have with this one is that is very easy to miscalculate a jump or use it accidentally or simply making a mistake. And since levels are designed to always require the exact amount of jumps - you have to restart. And levels (due to their tricky design - which is great) tend to require taking the same long route each time after restart. I solved the "puzzle", but now I have to do it again and again, because I'm bad at the game :D
Overall good job, especially on level design.