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(+1)

Fun concept and I really like the unsettling/creepy vibe with artwork, great stuff.

Gameplay is fine, but I have some subjective nitpicks: I think that the game is a bit too slow, days are pretty long, and I dreaded stocking up, because it's very repetitive, especially when you have to do 3 or even 4 shelves (since each takes 20+ items - btw great touch with those, I especially laughed at racoon :D). Also - I know it's about progressing time, but I'm not sure about time passing by when talking to somebody. Those dialogues are well written and often very funny, but I just wanted to skip all of them as fast as possible, because it was taking my time to do stuff.

I don't want to sound overly negative, because I really liked this game, it's creepiness and fantastic character designs (both in game and in dialogue). Good job!

Thanks for playing! The days past the first day are bugged unfortunately and tasks don't spawn the way they're supposed. It's supposed to be fast and hectic but unfortunately it ends up being pretty slow. With the dialogue I didn't want it to pause time because I wanted to capture the feeling of being talked to by a customer or coworker when you really have something else to do. It's supposed to be a little frustrating because it can be very frustrating in real life haha, but as a consequence it does cause people to speed through the dialogue as fast as possible. Perhaps I should've made it pause time, but it's a trade-off. I agree that the days are too long too. I would definitely make some changes to that in hindsight.

In any case, thanks for playing and I'm glad you enjoyed your time with it!

(+1)

Yeah, it's a tough trade-off.
I understand your reasoning behind it. I think that artistic/design vision is the most important thing, so if you think that it's fair to sacrifice some quality of life feature to strenghten the narrative, then I think it's worth it and that's the way it should be.

Thanks for taking time to respond and explain this to me :)