Thanks for playing! The days past the first day are bugged unfortunately and tasks don't spawn the way they're supposed. It's supposed to be fast and hectic but unfortunately it ends up being pretty slow. With the dialogue I didn't want it to pause time because I wanted to capture the feeling of being talked to by a customer or coworker when you really have something else to do. It's supposed to be a little frustrating because it can be very frustrating in real life haha, but as a consequence it does cause people to speed through the dialogue as fast as possible. Perhaps I should've made it pause time, but it's a trade-off. I agree that the days are too long too. I would definitely make some changes to that in hindsight.
In any case, thanks for playing and I'm glad you enjoyed your time with it!
Wyldbloom
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This game has the juice! It's very satisfying to do everything in this game from moving around and clicking buttons, to attacking and resurrecting. It just feels nice. I wanted to be able to grow my swarm even bigger and have massive battles, but of course time is a big restraint! Sounds like you already overscoped (I've been there), so I think you did really well with the time given. Great work!
You're in luck! I'm actually developing a full release of this game for Steam. You can find it here: https://store.steampowered.com/app/4581340/Perplexicube/
Haha, NOT an artistic choice. I was working on adding essential features until the very last second and had no time for balancing! Lesson learned for the next one though, save time for balancing. I'm glad you enjoyed the game even with the difficulty.
I also did not know about that bug! That definitely needs to be fixed, hope it wasn't too frustrating to restart your runs. Thanks for playing!
Yeah, some balance is definitely needed. It's way too difficult. I've made some balance changes already, like lowering the spawn rate of penguins, making ice melt slower, and increasing ice harvest speed and I think it plays better now. I don't think I can update the project during the voting period though so those changes will have to be uploaded after the jam is done.
I agree with being able to upgrade your cannon's stats in the shop. It's something I wanted to do but simply didn't have the time. Thanks for playing and sharing your feedback!
What originally started as a game jam game I've decided to develop into a full release. Today is the release of the first alpha demo! In this puzzle game, you have to work together with your past selves in order to solve each level. Try it out here! https://wyldbloom.itch.io/cubeloop





