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I aim is way too trash for this kind of game but I had a great time nonetheless! It was cool memorizing positions of the enemies and chaining them into a good execution sequence. Was there any reason why you selected the number 17 for the bullet count? Anyways, cool game, and I hope you can try out mine too!

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there was no gamedesign behind the number 17, but the reason i picked 17, was because it was my favorite number, and also because a famous american pistol called the "Glock-17" has 17 bullets in its mag. I originially intended to use a model of a glock for the gun in the game, but it turned out too rough so i used a design from my unfinished take on a "Balatro FPS"