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It's a fun idea, but WAY too complicated to play with any competence. It's just too much info and too many mechanics all at once. Trying to remember the location of each machine, the location of each tool, which tool maps to which machine, which gameplay mechanic each machine enables or disables, and how to complete each minigame quickly, is just far too much information for the player to keep track of while also making decisions about which machines need to be fixed and how to get there on a strict time limit. The table in the description only helps a tiny bit.

(+1)

Thanks for the feedback. I agree that it was a bit of information overload. I had it originally just as hold E at each station but that felt quite boring in play. It was only my 3rd game jam but I have been working on other games with minigame mechanics etc. recently so I was relatively certain I could get it done. I think my last game jam entry I suffered from making it too simple and therefore it was quite boring and it seems I over corrected a bit. Still thanks for playing and responding!