My dream game has a lot of these concepts so I've been working on minigames and adverse effects from not keeping systems alive in other game concepts I've been working on. To be honest though this was the best I've had it work out, so who knows maybe all that failing elsewhere actually helped out here :D
Thanks for the feedback about the frustration. I suppose I should have focused more on making the minigames engaging and less on making sure that you always felt like you were running out of time because of just running around. Good suggestions for my actual game!
intoccabile
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Thanks for the feedback. I definitely had all of these great ideas for making the UI better, tutorial maps and leading the player into more tools/rooms etc. I had to get the game done early as I wasn't able to work the last 10 hours or so on it. As is typical in Game Jams.... better time and scope management would have helped a heap! haha Regardless, thanks for playing!
Thanks for the feedback. I agree that it was a bit of information overload. I had it originally just as hold E at each station but that felt quite boring in play. It was only my 3rd game jam but I have been working on other games with minigame mechanics etc. recently so I was relatively certain I could get it done. I think my last game jam entry I suffered from making it too simple and therefore it was quite boring and it seems I over corrected a bit. Still thanks for playing and responding!
I really like the idea. Huge game for a gamejam. However, I had some serious issues. I restarted and tried again a few times but the camera was often jumping around like crazy and I'm not sure if I was supposed to be able to handle the movement but it was just running itself constantly to the right and I couldn't stop. But otherwise great effort mate!


