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My dream game has a lot of these concepts so I've been working on minigames and adverse effects from not keeping systems alive in other game concepts I've been working on. To be honest though this was the best I've had it work out, so who knows maybe all that failing elsewhere actually helped out here :D
Thanks for the feedback about the frustration. I suppose I should have focused more on making the minigames engaging and less on making sure that you always felt like you were running out of time because of just running around. Good suggestions for my actual game!