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This is probably the most polished game I've seen in the jam so far -- everything oozed with detail and felt amazing, from player movement to the animated background to the level transitions. Everything flowed smoothly. Nothing wasted my time, which I appreciate a lot.

The 'glide' mechanic is a brilliant way to give the player a little something to think about,  but not really enough to feel "in control". Clever choice of mechanics too -- timers were kinda overwhelming at first, but I got used to them and they ended up reinforcing the theme well. The level design was excellent and pushed the mechanics to their limits, then the game ended at just the right time. I had a lot of trouble with the last few.

 One of my favorites so far. Incredible work for just 48 hours, props!