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npinsker

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A member registered Jun 30, 2017 · View creator page →

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Great game with a lot of depth. Even after ~20 minutes of play I could feel I'd gotten a lot better at lining up combos. The game really starts to shine once there are bigger cubes with lots of varied elevations, though it's a bit hard to get there at first. If you're having trouble, try to make every die's 6-pip side face up. (After a while a combo will inevitably fall into your lap.)

Feels great to play (I like that larger dice can actually gain elevation as they roll) and the bug model and animation are really great :D I love the chaotic sound design in particular; everything is crisp and distinguishable despite so many different sounds playing. Love the unique sound for every different number rolled.

Thank you for playing and for your feedback! Apologies for the glitches you ran into :( -- unfortunately didn't have time to fix all the bugs before the submission deadline, and I'll upload a fixed version as soon as the jam's over.

Very fun! Level design is very tight and points toward a "correct" solution, though the physics tools are flexible enough to lend themselves to free-form solutions that feel like you're "breaking" the game a bit. Level 9 was a particular highlight. Great art and quite polished too.

There's opportunity for some QoL improvements (e.g. throw trajectory could be displayed while you're holding down a key) but I'm aware it's a game jam. Already great work and a lot of enjoyable content for 96 hours.

Great little cozy game! The art and music are very nice and I didn't have much difficulty understanding what to do. I particularly liked the melting minigame. All the pieces are in place -- I maybe wanted it to be a bit bigger, but realistically, it's plenty for a game jam. There are endless ways this concept can be expanded, so would love to see more in future. Nice job, was lots of fun :D

Thanks for playing! Yeah I'll fix everything (and hoping to add a bit more) after the jam's over

Thanks for playing and for the feedback -- will add those when the jam is over!

*absurdly* good puzzles; two mechanics -- each of which is so fresh and so good it could have been its own standalone puzzle game -- combined in a way that feels perfectly natural... i feel spoiled.

combining a difficult game with 'struggle against insurmountable odds' theming is a winner, but i also have a soft spot for this particular story as well. very glad to see you used gravity as a mechanic so it's actually really exciting to swim up waterfalls.

love the art style, the little reserved animations of the dragon as it moves, the writing, and the voice acting too. great heart-warming ending.

wonderful game, really sank its teeth into me! thank you :)

Yes, I plan to add that after the jam's over! Thank you for playing and for the kind words.

Spectacular game, uses the theme really well and love how varied all the levels are.  Impressive work for just 4 days... really brings me back to those early 2000s games.

Love this one. Super fun little game, incredibly polished and the animations are so satisfying

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Really sorry about that -- unfortunately it seems like the edges are a bit buggy :( Thanks for playing!

Oh no, sorry about that! Thank you for playing!

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oops i can't read so didn't realize equations worked backwards too...

here's a 35 https://imgur.com/a/NDLi6KR

great game! i got 61 with this configuration https://imgur.com/a/Xvl67Qr

awesome game!! having to baby the flow bar is super clever and adds a nice dash of strategy

route the input to an output that's farther away

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(that's intentional! -- you're supposed to think you lost since it's impossibly hard, but then you win)

Nothing, unfortunately :( We had some more dialogue ideas but ran out of time.

Thank you, glad you enjoyed it!

This game is super cute :) Perfectly captures the mundanity of a day full of errands

That's the end of the game unfortunately!

Thanks! Glad you enjoyed it

Thanks for playing and for the comments! We'll try to fix up the hitboxes after the jam. You can actually exit the camera view by pressing ESCAPE (though it's not communicated anywhere and it's not reasonable to expect players to know that). And yes, we use a database to store people's comments -- specifically SQLite.

The game feels great, legitimately feels like a dungeon that could appear in Zelda or something. I loved seeing what each different animal did, and I loved all the little animations on each one.

At first, I wished that the game was less harsh when you died -- but I played one more time, and I found that it actually added to the Game Boy-ish old-school hard feel of the game. I found myself taking the controls more seriously and playing more carefully.

Amazing game! The concept didn't immediately pull me in as much as Edna did, but it had a surprising amount of depth and the mechanics you chose to explore were really well chosen and made for some great levels. The puzzle design was excellent, as usual. Might be nice if there was an "undo" button, but the level design often allows you to undo your mistake anyway, and I figure this would be something you would definitely add with more time.

It's also one of the most complete and polished packages I've seen! Everything from smoke particles to dynamic block expressions makes the game feel like a finished, professional product. It's unreal how good the music and sound design is, easily professional-level IMO, and perfect for the game. It seems like a perfect fit for a mobile game if you ever wanted to go that route.

Thank you so much for the incredibly kind words. This comment made our day :)

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Thanks for the kind words and thanks for playing!

You're right -- there isn't much of a gameplay point to posting to Doodlebug. We do hope that players will use it as a way to track down the last bug or two (looking at others' posts for hints), or maybe as a quick break from hunting -- but we can't predict what players will use it for, so we didn't want to lean too hard into that because every player will have a different experience. Those ideas you mentioned are great though, and using Doodlebug more for gameplay is definitely something we talked about, and we'd probably have given it a go with another 24 hours.

This game was super fun! The "reveal" that you were going to be making words was a great moment -- I almost couldn't believe it at first -- and I liked how the difficulty smoothly escalated by having to make parts of speech that you know less and less of. Cute dialog and art style, and made me laugh. Awesome work, incredibly original and tight :)

Love the concept, love the mechanics, loved exploring the underworld and finding new obstacles on my way to drop off the souls. At first I thought the soul was super annoying, and I had to stop and focus on dodging every once in a while, but as I got used to the warning sound, I was able to dodge it more and more easily and it ended up being hardly an impediment at all.  Gameplay depth!

The art and dialogue is really cute and fits the theming well. The  "fly back to the start" effect is so speedy and satisfying. I'm so glad it wasn't just a teleport even though that would've been much easier. Great game, probably my favorite thing I've played so far!

This game is a blast -- awesome job! The mechanics seemed weird at first, but I quickly got used to them and they paid off -- the puzzle design was excellent and made great use of the mechanics. Each level made me feel really smart. Nice take on the theme too, it's neat seeing a kind of "join" that isn't quite as literal.

Awesome job!

Make sure you have hardware acceleration turned on in your browser too! (https://www.howtogeek.com/412738/how-to-turn-hardware-acceleration-on-and-off-in-chrome/)

Great score! Unfortunately there's nothing else for now -- we didn't have much spare time, and wanted to focus on making people's jam experience (the first 5 minutes) as good as we could! Maybe someday we'll continue the story though 😃

The dinosaur is too precious for this world ;-; Love the facial expressions and the way his tail swings around and destroys stuff despite your best efforts. The modeling and colors are really nice too.

Being careful not to destroy things (especially with the interesting tail physics) is a really interesting and original idea! Awesome work!

This is amazing!! Thank you so much, I love it!

Difficult game, but very satisfying once you figure it out. Had to start over a couple of times (cause I didn't know what the levers did -- might be good to have more instruction on that) but got the hang of it soon. Really nails the theme, I just couldn't deal with everything at the end, especially when the Ziggy machine broke! Got to 30 seconds left on the clock and passed out from oxygen deprivation.

Superb presentation, definitely the best I've seen this jam. Love the voice acting, love the sound, love the blobby Ziggies, love the attention to detail -- I couldn't believe there were three or four distinct lines for status and death reports. Loved the escape pod for my inner OCD. I honestly can't believe this was made in 48 hours, it's really, really polished. Awesome job!

Really creative idea, one of the best games with this concept I’ve seen! Super original, and great artwork and sound too. Great work!

This game is hilarious! The bird's horrified expression when I (mistakenly) entered that I loved murdering people made me laugh out loud

Thanks for playing and for the thoughtful feedback on stream!

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Neat multitasking game! The "record a pattern for another player" feature is brilliant, I got one or two pretty crazy ones!