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(+1)

Great entry, tho I am confused by the countdown, It said the night ended when I had more than a 100 steps left.

You have a lot of real state in the screen at all times and many times the player gets obscured by the scenery. The Q and E rotation is not well communicated, I found it out of instinct for doing a similar game. Controls could be present in a GUI in that free real state on the sides of the game.

The switching of the props in the scenario are also not very clear, maybe adding feedback on the step before it will switch can help the player plan a better route and learn the rhythm better.

I am biased by the mix method of the art cause we do the same! And the music is dreamy and on point, gonna follow this one to see if there is a new and improved version later.

Thanks a lot for the valuable feedback and for taking the time to play our game! As for the high number of remaining steps, that was intentional. We wanted to be generous with the step limit and avoid adding another layer of difficulty, so that everyone could comfortably reach the end of the experience.

We're already collecting all the feedback we've received and we're planning a big update once the GMTK Jam voting period is over. So yes, we're really happy to hear you're interested stay tuned!