Great entry, tho I am confused by the countdown, It said the night ended when I had more than a 100 steps left.
You have a lot of real state in the screen at all times and many times the player gets obscured by the scenery. The Q and E rotation is not well communicated, I found it out of instinct for doing a similar game. Controls could be present in a GUI in that free real state on the sides of the game.
The switching of the props in the scenario are also not very clear, maybe adding feedback on the step before it will switch can help the player plan a better route and learn the rhythm better.
I am biased by the mix method of the art cause we do the same! And the music is dreamy and on point, gonna follow this one to see if there is a new and improved version later.