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A genuinely really creative idea!

 
My only gripe is how the movement can feel a little delayed and therefore unresponsive. It seems like you're using the delta of the mouse position, meaning if the invisible mouse gets stuck on the bottom of your screen you can no longer move your character downward. Perhaps if you decide to continue working on this game afterward you could play around with just using mouse position or something like that?

Either way, still a really fun game, haven't seen one like this in the jam yet! Great job!

(1 edit)

Thank you for your feedback!
Actually the mouse position is locked (if you click on the screen after starting; unfortunately it's not automatic on the web build) and I'm using the mouse movement as input.
I don't know why but sometimes it works well, sometimes it's stiff and delayed. I have no idea why, I guess it's related to how mouse input and physics updates interact in Unity(?)

P.S. your game looks very cool from the screenshots, I'd love to try it but I'm using Linux :(