Thoroughly enjoyed. The concept, the mechanics, the puzzles are all great, and I especially love that the blue block is used to interact with the UI. The only thing I didn't like is having to restart the level when one of the blocks goes negative, I wish there was an "undo" so I don't have to retrace my steps, but I understand that not everything can be implemented under gamejam time constraints
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Thanks, glad you enjoyed! Yes, I agree, I could have made it just show that the block is invalid instead of restarting the level, because even while making the game I gave it to some people to playtest it, and they said the same, but I just left it the same since I did not have time. Thanks for the feedback as well.