Thank you for the feedback. I initially wanted to add even more levels with even more new blocks, but I ran out of time... I'll look into the music.
Stivodavco
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The game is fun and interesting, but it would be nicer if the camera was more above the boat, so you could see what is happening in front of you. Also, I would refine the movement and make it a little less sensitive and more abrupt, for the boat to be more controllable. Nevertheless, it was fun and the music and sfx are great! Good job!
The art is really nice, and the idea is interesting. The interaction system is nice, but I found it slightly annoying. I think it would be better if you made the square orient towards where the mouse is, instead of the direction you're facing. It would make it more dynamic as you would be able to move and interact. Nevertheless, great work!
PS. the bosses voice is very funny
Even with a simple concept, this game is very fun! When the new cards are introduced, it becomes a lot more challenging, as you have to hold or press different combinations of the keys, and when there are many different cards, it throws you off and you get very confused and make a mistake. It is also very polished and the animations are satisfying. Great game!
The idea of reversing Papers Please is great, but I think the timers are not really implemented in an interesting way. For me, it was kind of annoying and too stressful to try to forge the documents in a limited amount of time. I like the count down for the border closing. Nevertheless, the art was great, and the music really fit the tense theme of the whole game. Good job!
Thanks, glad you enjoyed! Yes, I agree, I could have made it just show that the block is invalid instead of restarting the level, because even while making the game I gave it to some people to playtest it, and they said the same, but I just left it the same since I did not have time. Thanks for the feedback as well.
Simple but fun game, the countdowns are not very easy to keep track of when you have many customers, but I found a kind of "hack", where if you put the food in the microwave at the exact time the person requests the order, you can wait for them to change face and then you know the food is prepared perfectly. Anyways, it was fun and interesting!
This game was amazing! Very, very fun, and the new bombs that were introduced each time make it interesting, and at some point, very hard to keep up. I got to the warhead one and then failed. The buffs and debuffs after each series of bombs always gives a unique twist and progressively makes it harder. Wow, very good game!!
Fun, simple idea, very stressful, and I would say a little too luck based. It makes it a little less controllable when you always have to spin the lever to get new numbers and hope you get what you want. I would maybe make it so there is always a combination of operations that can be used to make the target numbers. Otherwise, polished, fun, overall, great job!
The typing effect is very satisfying and rewarding, but I think the character pool could be limited to just letters, punctuation, and numbers, because it was a little annoying finding random characters I never use on my keyboard. Plus, some people might not even have hthose characters on their keyboard. Also, I would highlight/differentiate the current letter from the other letters better, because it was a little hard to see while typing quickly. Nevertheless, it was very fun, very polished!
I love the very polished, well designed UI and art in general. The idea is interesting, and it is pretty fun trying to solve a mystery in limited turns! Very good job, maybe a better explanation, tutorial at the beginning would help. Also, maybe it would be more interesting if you would have to type out the commands (though for non-coders that could be difficult). Nevertheless, very cool looking art and nicely polished game!
Interesting idea and beautiful art. I think maybe only the gameplay could be improved - I think it would be nicer if eg. the breathing would be randomized and you would have to press the keys in a different order (though I understand it was probably intended to be in order for the grounding technique), but it ould give the game some difficulty. Nevertheless, it was very atmospheric and well done!
I like the unique idea, and for some reason it is pretty addicting and fun, the only thing is, I would expect a bit more strategic depth, maybe synergies and things like that to make it an even better, though I would understand that's kind of impossible in such a short time. Nevertheless, great submission!
Thanks! I’m glad you enjoyed it! I think that should be the correct combination, but maybe you put it in a wrong order? All of the numbers have to be zero, including the ones that are locked, so maybe you accidentally forgot to make one of the blocks a zero. Or it could be a bug, but I solved all of the levels so they should be possible.


