Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

Pulling off a verb-based point & click on the GBC is a bold call, and it works — the cursor and the verb grid feel way more natural on a D-pad than they have any right to. But the detail that got me is the movie database: a fake windowed desktop OS, complete with title bars and close boxes, rendered in DMG green while the rest of the game runs in full color. A screen inside a screen done purely with palettes. That's a great gag and a great piece of period texture at the same time. The customer-reading mechanic is the clever part too — recommending tapes turns "paying attention" into actual gameplay instead of just flavor, and titles like "My Cousin's a Capybara" do more for the setting than any exposition would. Good to read in the last devlog that this is growing past the jam scope. Respect for the solo run, especially the art and the tracker music in two and a half months. Following for the full seven days.

I'm glad you like the game! Unfortunately, the demo barely shows the consequences of recommending one movie or another to customers, though it gives a good idea of what could happen. The full version will be much more reactive to your decisions, so your choices will make a lot more sense :)