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Raúl Rosso

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A member registered Jan 27, 2020 · View creator page →

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¡Muchas gracias por la mención, Sara! ¡Que el 2026 te traiga muchas croquetas de cocido!

Claramente de las sobras del cocido para que sean lore accurate!

Te pongo una ración para cenar esta noche

¡Casi consigues la "pacifist run"! Habría que poner un final especial para esa hazaña! :)

100% agree, cuando se da la combinación aleatoria de obstáculo más abuela pequeñita se pone la cosa tensa :)

A mí me pasó una vez

Thank Godness You're Here versión hidratante. ¡Qué gráficos tan adorables!

Queremos sitcom en Adult Swim YA.

Yo de mayor quiero ser tu shader. 3mendo

Fixed, thanks! The more obvious a mistake is, the easier it is for me to overlook it. Classic game jam energy 😅

Les fue mal porque no sacaron el Assassin's Creed Apolo Creed. GOTY

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I loved your gameplay! Thank you so much for your kind words, really appreciate it. I hope I can have the game ready soon. It’s so much fun watching how each player makes different discoveries and comes to their own conclusions :)

Thanks so much, Robert! I’m hoping to have the final release ready by the end of the year. It means a lot that you’ve played the demo. Your videos were really useful when I started learning GB Studio :)

Thanks for playing! You'll know when the final release is out! :)

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Merci d’avoir joué ! Le vendredi, aller au vidéoclub, c’était tout un rituel de mon enfance :)

Thx so much for the video! I'll call you to record the live action, spectacular performance xD

Thx so much for your kind words :) I just hope I can live up to the full version.

¡Muchas gracias! El juego está prácticamente escrito a nivel narrativo. Espero poder tenerlo todo listo pronto :)

A clean, clear, and precise platformer. Less is more. I love that you went with thick outlines for the art :) Congrats!

A beautiful love letter to that era. There’s so much work behind this, and you can really feel the passion that went into it. Congrats!

Whoa, please make more puzzle games! You’ve nailed those early 2000s vibes. If you told me this was a commercial release from back then, I’d totally believe it. Congrats!

The UI and colors are fantastic! It’s a complex gameplay mechanic from a design perspective on a handheld console, but you’ve managed to solve it in such a clever way. Congrats!

Great visuals and combat systems! Keep going!

Adorable and super polished. You’ve really nailed those GBC vibes. Congrats!

¡Muchas gracias! Justo eso era lo que me atraía de crear una aventura point&click en una plataforma a priori "no apta" para ello, en la sensación de rareza que provoca :)

Thanks, I have to take a look at your videotape game ;-)

Thx! As you can imagine, the best part has been imagining those fictional movies :)

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Thank you for your kind words. Playing point&click adventures on a handheld console has always felt exotic to me, and I wanted to pay tribute to the few that attempted it :)

Thank you so much :)

Como la vida misma.

Juego en GB Studio -> Instalike. Cuidao que esto es un rabbit hole :)

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El crescendo sostenido del chiste de mistetas, el choc** Ghibli con IA y la charleta sobre el reiki. Eso sí, me quedé esperando un mención a 7 Vidas.

Aparte, la diversión está de paso en pensar quién ha dicho cada frase con su propio sonidito asociado al hablar. Qué bonicas sois.

Disco Elysium peninsular millenial core.

Thanks! GBStudio already has a built-in feature to shoot projectiles at a specific target. In the Launch Projectile event, under the Source tab, you'll find a 'Launch At' option where you can set the target, while the 'Target' dropdown lets you choose which actor to aim at.

¡A tope con el Construct! Muy majo el game feel. Da para release móvil completo. Enhorabuena.

¡Hidden gem de la jam! Enhorabuena.

¡Me flipa! En esta casa se va a proceder al print&play y acabará saliendo más a mesa que el Splendor.

Game Boy: eres un fenómeno.

Ay, gracias, Jordi. Viniendo de ti me emociona un poquito :_