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Hello, sorry for the experience.

I'd suspect it was the Unreal's level streaming not catching up to the player being spawned in - it is a new area that I've first experimented in this jam as well, I'll definitely look into this.

Thanks for the feedback!

Ah, that's a shame. Is there some button to pause/restart the level? If I'm able to make sure the player spawns after the level streaming, it would presumably work, but I'd need a pause/restart button to do that, since restarting the game doesn't exactly help the issue...

Sorry, there isn't a button for that :(

I'm looking into how it actually works, I'll push a fix for it when I got the chance. Thanks again!