Very cool game, reminds me a lot of inscription. The rule about the winner being the one closer to zero seems to conflict with the visual of the scale, my intuition was to try to add as much "weight" to my side and it wasn't until I lost that I realized I misunderstood the rules.
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Thanks for playing!
I can definitely see the scale thing. I was trying to go for it, thematically, not being straightforward to remove the weight of your sins, or it being non-linear in that no one is a black or white evil, typically.
But it's definitely an incongruous visual, maybe I could have made a circular scale or something that indicates "closeness" to the target.
Much to think on :D