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PaperDuck

10
Posts
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A member registered Apr 09, 2022 · View creator page →

Creator of

Recent community posts

The first thing I noticed about this game was how great the animation was. The first day was a bit rough but after that I had a blast trying to figure out how to get everything done in time.

Nice twist on on snake. my brain was screaming "AAAAAAAAAAAA" the whole time I was playing.  I never fully understood what caused a ghost to spawn. It would be interesting if a ghost spawning was a result of one of your actions, like if every time you turn you create a ghost. 

I love the silliness in this game! You did a great job polishing such a simple concept. I thought I would get bored just drawing a circle but I just couldn't stop trying to make a better circle. 

Fantastic game! I really enjoyed what you were able to put together during the jam and I would love to play more once you have time to polish and expand on the mechanics more!

Love the art and general vibe. 

Super cool idea! It was a bit of a struggle to play but the concept of recording your movements on a ghost is so interesting that I kept playing. Perhaps it would help if the ghosts don't damage the player. most of the times I died was when a ghost spawned and immediately jumped on my head. 

I love your take on loop. the games a bit finicky but I would love to see it developed out a bit more. I suspect this game could be pretty addictive once you finish implementing all the powers and tighten the movement. 

What a weird and fun game. I love that we start on level three. The lore seems fun but unfortunately the cactus is just too good and I didn't get to see beyond level 4.

Great game, it reminded me of the puzzles in "Lara Croft Go" . I actually liked that turning takes an action, it makes the puzzle more interesting but i do think the game could benefit from a tutorial level to get used to that. I'd love to see a more fleshed out post game-jam version!

I really wish the this game worked for me cause the vibe is super fun. I couldn't figure out how to get the wires to consistently connect to their neighbors. It would work sometimes and then others it would just refuse to connect and enter didn't seem to do anything.