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PaperDuck

15
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A member registered Apr 09, 2022 · View creator page →

Creator of

Recent community posts

Great Job. I really love the look of this game. though I will admit I thought I was a worm until I watched your video submission. Game play is solid though I am really bad at it.

Congrats on finishing your first game! I'm sorry but I wasn't able to play it. When I try and open the file I get an error message saying the .pck is missing. This is an issue I've had with Godot before, for some reason even if you export with "embed PCK" checked the game does not open on other computers. The best solution I've found is to export it with "Embed PCK" unchecked and then submit a zip file containing the game and the pck. Don't let this get you down, the fact that you submitted anything at all is HUGE. The first jam I attempted I didn't submit anything at all. 

I love the concept of this game, having to lug around your own dead body while you as a ghost have almost total freedom of movement is such a good puzzle setup. I unfortunately was not able to get very far; I got stuck before the 4th hut. I couldn't figure out how to get to the possessable shapes on the platform to the left of the ladder.  should I be able to move sideways while floating in the air or is there another way to get up to that platform? I had some additional trouble because not long after getting stuck the game started stuttering. I tried running the game a few times and got the stuttering in different places. 

Your pitch was very creative, I hope you have a chance to finish implementing it. The game controls great and the controls are very fluid. I wish I had more feedback in game such as how much health I have and how many little boxes I've killed.

the intro is great, very mysterious. The sound that plays with the intro is too loud. Unfortunately, I can't give you any more feedback because it seems like the play game button is disabled.

The first thing I noticed about this game was how great the animation was. The first day was a bit rough but after that I had a blast trying to figure out how to get everything done in time.

Nice twist on on snake. my brain was screaming "AAAAAAAAAAAA" the whole time I was playing.  I never fully understood what caused a ghost to spawn. It would be interesting if a ghost spawning was a result of one of your actions, like if every time you turn you create a ghost. 

I love the silliness in this game! You did a great job polishing such a simple concept. I thought I would get bored just drawing a circle but I just couldn't stop trying to make a better circle. 

Fantastic game! I really enjoyed what you were able to put together during the jam and I would love to play more once you have time to polish and expand on the mechanics more!

Love the art and general vibe. 

Super cool idea! It was a bit of a struggle to play but the concept of recording your movements on a ghost is so interesting that I kept playing. Perhaps it would help if the ghosts don't damage the player. most of the times I died was when a ghost spawned and immediately jumped on my head. 

I love your take on loop. the games a bit finicky but I would love to see it developed out a bit more. I suspect this game could be pretty addictive once you finish implementing all the powers and tighten the movement. 

What a weird and fun game. I love that we start on level three. The lore seems fun but unfortunately the cactus is just too good and I didn't get to see beyond level 4.

Great game, it reminded me of the puzzles in "Lara Croft Go" . I actually liked that turning takes an action, it makes the puzzle more interesting but i do think the game could benefit from a tutorial level to get used to that. I'd love to see a more fleshed out post game-jam version!

I really wish the this game worked for me cause the vibe is super fun. I couldn't figure out how to get the wires to consistently connect to their neighbors. It would work sometimes and then others it would just refuse to connect and enter didn't seem to do anything.