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PaperDuck

41
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A member registered Apr 09, 2022 · View creator page →

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Absolutely hilarious! Great job on the implementation

Awe, the game is proud of me, I'm proud of you too game. Great job!

Unfortunately I couldn't get very far, dash didn't seem to work for me and without it I couldn't get past the first spike pit.

Very cool game, reminds me a lot of inscription. The rule about the winner being the one closer to zero seems to conflict with the visual of the scale, my intuition was to try to add as much "weight" to my side and it wasn't until I lost that I realized I misunderstood the rules. 

So stressful but so fun. I loved That the popups were all in their own window.

Fun game with the perfect music. I would love to see the difficulty ramp up more quickly. Tthe game is pretty mundane for the first few levels, Its the obstacle cards that makes the premise shine.

Fun game with beautiful art! I did struggle with the controls a bit, s to shoot felt always made my brain trip up a bit. Otherwise it was a fun concept! 

Super fun! I love that you used death as a mechanic. I would love to see more exploration of the puzzle mechanics. 

Very charming game, It's reminding me of the humor from old Sierra games  

Really great puzzle game. As someone who plays a lot of puzzle games I am always pleasantly surprised when a puzzle challenges me.  

I noticed you used Godot. Godot makes exporting to web super simple and I feel like in game jams people are less likely to play games they have to download. If you do export to web, make sure you to rename your html file to index.html and then zip the whole game file or else itch can't run it. 

Fantastic tutorial, it was definitely needed. Creative way to do a quick draw mechanic, actually hitting his heart felt so satisfying. Great Job!

Great job! The controls on this game are really well done I usually struggle with bullet hell style games but this one was much more approachable. 

The sound design is fantastic, I always knew what was going on even when things got hectic.

This is the only way my place gets cleaned. I had to play twice but I still couldn't get it all done. Very fun game!

Funny little game, I had to find all endings even though I'm terrible at games like this.

Very fun and very creative. Feels like a game that would have been right at home on the Nintendo DS.

So satisfying. I got stuck playing this for longer than I expected. I would love to see the menu moved so I can see more of the loading ramp while its open. When I played the menu was almost always open so I rarely got to see my lines of people waiting to board. 

This game is going to give me nightmares about being back in college. I loved the reveal when I did the hint from logout message. I'm very impressed you made this in only four days.

Fun puzzle game, I love all the variations on robots. Some of the puzzles are real head scratchers. 

Darn you cumulus lamb I already have like 6 of you! 

Cute game, I could see getting addicted especially if this game eventually added some auto clicker features.

Congrats on completing your first game jam. You did a great job! 

What a cool game! The art style is gorgeous and the game play really stretches the brain in the most satisfying way. I love how the glyphs on the buttons are a bit confusing but the game trusts me to figure it out. 

Great game. Great spin on minesweeper. I was a bit confused on what penalty I take when I uncover a monster. I totally agree with LoricGarde, this would be a great phone game!

Cute game! I could really see this puzzle getting interesting as more levels are added. A feature to zoom or pan the camera would be a nice addition so bigger puzzles didn't feel so blind. 

I absolutely love that my prizes keep me company / block my view.  

Great  game! I could see myself wasting an unhealthy amount of time on this if it was a phone game.

Some advise for after you guys submit your game. It can be hard to get people to try and rate your game. The best way to get reviews is to give reviews. So make sure you plan to play other peoples games. 

Also games that are playable in browser are way more likely to be reviewed. A lot of game engines have a web export option built in. If you're going to do a web browser build I would suggest uploading a test build to itch before the jam starts. Its pretty easy but you don't want to be panic troubleshooting 10 minutes before submissions close (I speak from experience). 


Good luck and have fun!

Great Job. I really love the look of this game. though I will admit I thought I was a worm until I watched your video submission. Game play is solid though I am really bad at it.

Congrats on finishing your first game! I'm sorry but I wasn't able to play it. When I try and open the file I get an error message saying the .pck is missing. This is an issue I've had with Godot before, for some reason even if you export with "embed PCK" checked the game does not open on other computers. The best solution I've found is to export it with "Embed PCK" unchecked and then submit a zip file containing the game and the pck. Don't let this get you down, the fact that you submitted anything at all is HUGE. The first jam I attempted I didn't submit anything at all. 

I love the concept of this game, having to lug around your own dead body while you as a ghost have almost total freedom of movement is such a good puzzle setup. I unfortunately was not able to get very far; I got stuck before the 4th hut. I couldn't figure out how to get to the possessable shapes on the platform to the left of the ladder.  should I be able to move sideways while floating in the air or is there another way to get up to that platform? I had some additional trouble because not long after getting stuck the game started stuttering. I tried running the game a few times and got the stuttering in different places. 

Your pitch was very creative, I hope you have a chance to finish implementing it. The game controls great and the controls are very fluid. I wish I had more feedback in game such as how much health I have and how many little boxes I've killed.

the intro is great, very mysterious. The sound that plays with the intro is too loud. Unfortunately, I can't give you any more feedback because it seems like the play game button is disabled.

The first thing I noticed about this game was how great the animation was. The first day was a bit rough but after that I had a blast trying to figure out how to get everything done in time.

Nice twist on on snake. my brain was screaming "AAAAAAAAAAAA" the whole time I was playing.  I never fully understood what caused a ghost to spawn. It would be interesting if a ghost spawning was a result of one of your actions, like if every time you turn you create a ghost. 

I love the silliness in this game! You did a great job polishing such a simple concept. I thought I would get bored just drawing a circle but I just couldn't stop trying to make a better circle. 

Fantastic game! I really enjoyed what you were able to put together during the jam and I would love to play more once you have time to polish and expand on the mechanics more!

Love the art and general vibe. 

Super cool idea! It was a bit of a struggle to play but the concept of recording your movements on a ghost is so interesting that I kept playing. Perhaps it would help if the ghosts don't damage the player. most of the times I died was when a ghost spawned and immediately jumped on my head. 

I love your take on loop. the games a bit finicky but I would love to see it developed out a bit more. I suspect this game could be pretty addictive once you finish implementing all the powers and tighten the movement. 

What a weird and fun game. I love that we start on level three. The lore seems fun but unfortunately the cactus is just too good and I didn't get to see beyond level 4.

Great game, it reminded me of the puzzles in "Lara Croft Go" . I actually liked that turning takes an action, it makes the puzzle more interesting but i do think the game could benefit from a tutorial level to get used to that. I'd love to see a more fleshed out post game-jam version!