It was definitely too complex, we had to cut many parts of it and change stuff about 12 hours before the jam was over. I think we overdesigned it with not enough focus on a simple core mechanic. Implementation was also more difficult than expected which left little time for iteration. And yea I think in hindsight the D+Spacebar is neat for the first like, 3 times you do it, then gets old. Thanks for the feedback and thanks for playing!