The idea is great but maybe to complex to execute in 96h. The idea of using d+space to simulate a real pitch looks nice to give immersion but its maybe too unconventional.... I do see a lot of potential for the project tho it made me wonder how a whole game would be
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It was definitely too complex, we had to cut many parts of it and change stuff about 12 hours before the jam was over. I think we overdesigned it with not enough focus on a simple core mechanic. Implementation was also more difficult than expected which left little time for iteration. And yea I think in hindsight the D+Spacebar is neat for the first like, 3 times you do it, then gets old. Thanks for the feedback and thanks for playing!