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jbeegan

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A member registered May 23, 2022 · View creator page →

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It was definitely too complex, we had to cut many parts of it and change stuff about 12 hours before the jam was over. I think we overdesigned it with not enough focus on a simple core mechanic. Implementation was also more difficult than expected which left little time for iteration. And yea I think in hindsight the D+Spacebar is neat for the first like, 3 times you do it, then gets old. Thanks for the feedback and thanks for playing!

As other have mentioned I think that the rounds are probably too long and the balance is too harsh. But what an idea! Really great optimization challenge with the different upgrades playing into one another. I like that it challenges you to look at how your car is actually doing when choosing an upgrade. Lots of risk reward decisions too which make it a lot of fun. I played this for much longer than expected and I think you with some slight tuning this could be really amazing. As is its still quite fun. Very well done. 

This was fun! It was surprisingly hard to wrap my head around what seemed like a simple concept. Once you understand it makes sense. Well done!

This is such a great idea. Simple, well executed and fun. Great job!

This is great, I appreciate how simple the core mechanic is. Looks and plays great aside from some bugs other have noted. Music is also excellent. Very well done!

Agreed, I think we got a little too cute with the controls. Could have used another design pass but we were strapped for time. Thanks for the kind words though!

Control curve as in the learning curve for the controls? I definitely think we could have smoothed that over. Thanks for playing!

Thank you!

Thank you! I agree about the animations of the book, we got that in at the last minute but I am glad we did. Thanks for playing!

Love the art and sound! Very cute. Well done.

Very funny meta game! Had me smiling the whole time. Well done!

This is a really cool concept! I feel like its so so close to being excellent, but sometimes the tutorials were hard to understand and the environments were too dark to navigate. I think if you had extra time to smooth over the tutorials/visuals this would be an absolute banger. Well done. 

Well done, the enemies using the same timing colors as the player is very elegant.

This is awesome. The last level really shines and had me laughing. Very well done!

Dang sorry about the viewport. That one is on me. Thanks for playing (or trying to play haha)!

As one of the 2 programmers on the team I can attest to the bugs haha. With how close we were to the wire I am pleased it works at all to be honest. Thanks for playing!

We had a lot of troubles balancing the controls since the idea was to make it somewhat difficult to assemble via the controls. The D+Spacebar was a vestige of this idea. However midway through we found that the controls we had put in were too sloppy which didn't add anything and made the game frustrating. More visual feedback might have been helpful though its hard to say given that we wanted the player to pay close attention to the picture. Maybe some design in the back of the watch to help match might have been a good tradeoff. And I agree, I think the soundtrack came out very well along with the other art. Thanks for playing!

Thank you! I agree, our artists did a really wonderful job.

Very well done! Great idea. Soundtrack goes hard. 

This is such a great idea, well executed. Very well done. 

I agree, I think our artist, sound and music guys did a really wonderful job. Thanks for playing!

yea we tested a few different base hook speeds. I think it was a bit difficult to have it be a challenge to avoid fish you dont want, but also have it not super tedious. Given a bit more time we probably could have found a better balance. We definitely wanted to refine the fishing by adding more fish/object types and maybe some more options when controlling the hook, but were coming up against time constaints.

Multiplayer would have been awesome. Local multiplayer probably wouldn't have been too hard to add actually, but once again we just ran out of time and energy.

Thanks for playing!

I like that you have to exhaust all the available options with the die before you get new ones. Reminds me of slay the spire a bit, where having fewer cards is often better. Nice job.

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The gold fish darts back and forth. The others all have the same basic pattern. The rainbow fishes run away from the hook and the green ones run at it when in range. Thanks for playing!

They actually are, just isn't very clear haha. Thanks for playin.