Gameplay-wise this is a game right up my alley, so I was bound to enjoy it. I did really enjoy it, it was clever it was challenging and it was rewarding. Beautiful puzzle design, nice twists, great setups with some big "aha" moments. Level F8 however, I'm not sure how it was for other players, but for me it was a little exhausting as I got stuck on it for a long while, but I pushed through. I personally think that <SPOILERS> 2 ways around being both baits was a little bit of an overkill</SPOILERS> it was a difficulty spike for me, it didn't hinder my general experience but it made me less patient for next couple of puzzles. Luckily the next puzzles went down a little bit in difficulty for a while, so I had some space to breathe.
The art isn't very much my style, but I do think it is nice looking. The cutscenes are very well made, the gameplay sections could use a little bit more love, especially knowing how much love was involved in creating the game (which shows :))
I very much enjoyed the attention to detail, like the counts art aging down.
I didn't really care about the movement issues, the game was fine for me, wouldn't notice it without the other comments much to be honest.
Personally, I did enjoy the game a lot, but I might be biased as at least twice during jams I tried to make a similar game (limited moves concept) but never got it to work. I think you made it work. Even "spamming" the theme interpretation to be present in many parts of the game is something that I like to do.
Sorry if this feedback is a little chaotic, but to summarize
- switch around or tweak some levels, especially F8 could be benefitial
- expanding the art of gameplay sections would be great
- A little bit more explanation or tutorialization at the beginning would be great
- The puzzle design is excellent
- The idea is very well executed
- Cutscene art looks great
- Amount of levels and mechanics is impressive and they are shown to the player at a great pace
Overall great game and once again, excellent puzzles.