Thank you so much! Glad you enjoyed it :)
F8 was definitely not meant to be that much of a difficulty spike, but I can see the double red herring being a bit mean in a level that introduces a new mechanic. Might have to add another introduction level to boxes after the jam.
Artistically, this is definitely also quite a departure from what we usually do. I agree that the gameplay section could use a little more love, maybe after the jam is over and we have a little less time pressure :)