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I really like the premise but it feels way too hard. Or maybe just a skill issue. I played 17 times and barely managed to get to the third tier(?) of cultivation(?) (as in approaching the third trial.) The only viable weapon seems to be the qiankun ring (or maybe the orbiting blades with enough aoe) since a lot of the other weapons seem like they would be better at dealing damage from far away or they deal damage to just one enemy and since you can't target enemies apart from standing right next to them, they're not very good. Add to that the enemies that instantly deal damage if you step in range, which then require you to stand right next to them and probably get hit because you can't target from further away and if you try to it'll just target someone else, and it makes anything that's not an aoe directly around you not very viable. Also getting hit by the horses(?) while having the bell shield up because their aoe is bigger than yours feels wrong.. is it not a shield? I'm being pretty harsh with this because it genuinely is a great idea and really fun apart from how hard it is (and most of the difficulty doesn't feel like it's because I'm making mistakes and rather just there's not enough time given back) and I would love to play this more in the future with some balancing updates. 

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Really really appreciate your time palying for 17 times wow! I don't know what else I could say! 

I think you made a fair point on the overall balance adjustment. And yes the explosion mob can penetrate the bell shield should be a bug. We are inspired and tried to be creative to bring many lengendary weapons from oriental and western myths and spending a lot of time in thinking about how they should express (attack pattern, behavior, etc.). But we eventually run short in time despite there was actually multiple round of balance tunes; it was even harder earlier lol. 

We tried to beat the game, reaching the last level, ourselves before uploading the it, and found that at least the Great Strength Palm and the Qiankun Ring could beat the game. I know it doesn't mean first time players can feel the same because probably we are too familiar about the game design lol. We will certainly need to rework on the balance tuning and rethink of the game progression. Right now it is a bit flat but our goal is to make it a replayable roguelike game, where players may progressively unlock more contents and become stronger!

Genuinely thank you again for play testing and the feedback! Cheers!