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Concept: Adding civilians or moving vehicles to some maps to make it seem like some people havent evacuated. Not on all maps but just some maps and at the end of the round it will say how many civilian casualties theres been.

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I think I'd have to introduce some kind of penalty for civilian death if they're in a level. It would be a neat visual to see cars driving away at the start though.

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There doesnt need to be a penalty, i mean you can destroy entire city blocks without punishment so it shouldnt be that big of a deal for civillian deaths

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WARCRIMES!!!

DESTROYING THE ENTIRE CITY!!!

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Brigador gives you no penalty.

How the story treats civilian deaths is a matter of worldbuilding and intended tone: "We are being sued by 7 IGOs." / "We investigated ourselves and found no wrongdoing." / "The vice director of operations has been detained by the United Kingdom." / "We are billing the province for negligent evacuation as outlined in our ToS." / altered news headlines between missions / a slight variation in the ending / your supervisor being annoyed with you

How the game treats them is essentially a wholly independent design issue: score deduction / score increase / monetary penalty / nothing