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Great gameplay idea! And a good idea to split the game into three different rounds. It's a shame there are only three :)

The only thing is, it would be nice to have events or cards that manipulate the deck or the cards in the players' hands. Because the strategy of holding on to one safe card until the end is too effective.

But within the context of a jam, it plays great!

(+1)

Thank you so much!

I'm actually working on adding more cards with new effects! I'm planning to add things like reversing the turn order and swapping hands to create more interesting decisions and reduce strategies like holding onto one safe card until the end.

Thanks for the great feedback—I'm really glad you enjoyed it!