Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Pongo

37
Posts
5
Followers
34
Following
A member registered Feb 12, 2023 · View creator page →

Creator of

Recent community posts

Oops, I hadn't noticed. Looks like Armour misspelled it too... 

Thanks for letting me know!

Thanks for playing 

The quest system is certainly an interesting idea!

Thanks for the nice comments.
I don't know if we will make it a mobile game, but we will gradually update the game and increase the game volume!

thanks!!

The items aren't random, they're fixed.
I really wanted to make the game more random and make you want to play it over and over again, but there just wasn't enough time.

Thanks for the comment.
I'm so glad you like the game mechanics, as I was very curious to see if you would like them.

I'm going to start by increasing the in-game volume, and if it's well received, I'll make it a full game!

 I fixed the text flickers. Thanks for letting me know.

I hope to get around to increasing the volume in the near future. If it is well received, I would love to make it a full game.

The world view is wonderful.
It was a mystery game that reminded me of the story of Project Hail Mary.

I really liked the way Limitation was interpreted.
Great idea to use auditory as well as visual information.

I like the art style, it's cute.

I am not an English speaker, so I could not read some of the conversation. It would be nice to be able to click through the conversation.

Here's mine! : https://pongogogogame.itch.io/all-in-a-mimic

I will improve this game when my life is settled, so I hope you will play with it again then!

Thank you! To be honest, I was a little nervous when I started working on this game, thinking I wouldn't have enough time, but I'm glad I managed to submit it!

I think the volume and balance of the game needs to be improved!

I too think the battle system needs to be improved. I'll research different games so that I can improve it to a more understandable auto-battle system.

I'll start with visual and sound effects first.

Thanks!!

Thank you.

This is my first time creating a 1-bit game, and I like the look of it myself, so I'm glad to hear you say that.

It is an interesting gimmick that is typical of frogs.

The art design was very cute and unified.

good work.

Good art amd good level design.

So Fun!
Art and Gameplay is so good.
Snakes were strong opponents, but I managed to finish the race.

Nice work.
Good level design.

Thanks for the good idea.
I'll try to implement the idea next time.

Thank you!

(1 edit)

nice work.
Your pictures are very attractive.
I think it would be more repeatable if I could skip the animations.

So fun. i love this design. Nice work.

It is a good game that made me want to compete with others for time. Nice work!

Thanks for playing!

Thanks for playing! Glad you enjoyed it.

Thanks for playing! I used Asset for the design. But I'm happy with the compliments.

Very fun! The difficulty of the first stage was a great introduction to the game. It is amazingly fascinating to complete the stages in different ways.

I am Japanese, so I use translation for writing. I hope I was able to convey that I enjoyed this game.

Very fun! The difficulty of the first stage was a great introduction to the game. It is amazingly fascinating to complete the stages in different ways.

I am Japanese, so I use translation for writing. I hope I was able to convey that I enjoyed this game.

Thanks for playing!

I am glad you praised our game system because I focused on how to entertain the player while limiting the player's range of movement.

I also believe that this game still has a lot of potential, and I would like to vigorously upgrade the points you advised me .

The picture is not consistent, which is a reflection that I did not recognize. Thanks for letting me know.

Thanks for playing!  I'm glad you enjoyed it.

I have fixed the long respawn time and unreasonable difficulty that you pointed out.

I hope you'll try playing again!

Thanks for playing.

This was my first time participating in a game jam like this, so I am glad to have your valuable input.

I have fixed the long respawn time and unreasonable difficulty that you pointed out.

I hope you'll try playing again!

Thanks for playing.

Perhaps you are referring to the stage where the spikes come out in turn. If you anticipate when the spikes will disappear and make the jump, you can make it through without any upgrades! I would like to correct this problem because I found it to be a seemingly unprogressive area.

(1 edit)

The action with the grappling hook was very interesting. The storyline is also good.