pretty janky but i have to rate this highly just for how ambitious it is, it really feels like the seed of a full scale indie passion project, there's clearly something here and i'd love to see you pursue it. also the music was incredible
Viewing post in Like Cogwork (Jam Version) jam comments
I really do want to experiment further with the platforming-side of things of this game, i'm mostly working on polishing/tweaking every single issue that was reported to me (thanks to all the great feedback i've received) but afterwards there's a bunch of platform-y things that i want to try and make 👀(cogs that would send you flying, giant hammers that come crashing down on the rythm, etc)
I feel like i could make something really fun by fixing up the jankyness and leaning further into the platforming aspect, all while retaining the rythmic elements of ticking clocks, timed obstacles and the whole "fixing cogs/mechanisms" shtick 🤔
It IS a pretty ambitious project but i'm sure that if i take it one step at a time, i'll get somewhere eventually ^v^
Thanks for playing !