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I really do want to experiment further with the platforming-side of things of this game, i'm mostly working on polishing/tweaking every single issue that was reported to me (thanks to all the great feedback i've received) but afterwards there's a bunch of platform-y things that i want to try and make 👀(cogs that would send you flying, giant hammers that come crashing down on the rythm, etc)

I feel like i could make something really fun by fixing up the jankyness and leaning further into the platforming aspect, all while retaining the rythmic elements of ticking clocks, timed obstacles and the whole "fixing cogs/mechanisms" shtick 🤔

It IS a pretty ambitious project but i'm sure that if i take it one step at a time, i'll get somewhere eventually ^v^

Thanks for playing !