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Hold on, is this a real 2600 ROM running in Javatari? Because if you actually built this within original Atari hardware constraints, that’s one of the cooler flexes I’ve seen in this jam. The loading screen took me right back.

Made it to my pillow, though I died more times than I care to admit, those dogs run a tight patrol. I liked that it drops you straight into the gameplay, no ceremony, very period correct.

Couple notes from my run, I clipped into walls a few times and got stuck inside a dog once, and WASD support alongside the arrows would feel nice on modern hands. Some music under the SFX would be great too, unless the silence is part of the 2600 authenticity, in which case carry on :)

What was the hardest 2600 limitation to work around?

(+1)

Full disclosure: I used Batari Basic for this one so while it can run on a 2600, it wasn't the original 6502 Assembly Code.

Main limitation is you are allowed 5 things on the board: Player 0, Player 1, a missile for each and a ball. Any game which shows more than that has to do some very quick switching out which flickers to get it all on screen at once. The second player was the dog and it's why the feathers were lines. Music is doable (a bit) but a pain so I just kept it to the SFX.

Main complaint people have is the collision which I will try to fix. Thanks for playing!

Five objects and flicker-swapping explains so much, the feathers being lines is a genuinely elegant workaround. Good luck with the collision fix!