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(+1)

I wasn't expecting a countdown game imagined as a for loop. XD 

I really like the idea of limited moves that decrease at every iteration, especially when there's a good amount of stuff to do to help the iterations that come after. I really liked the last two puzzle, I would've played more of them, since the one before seemed a little too easy, but worked well for introducing the theme. 

Here's the VOD (game is at 0:07:00)

(+1)

thank you for playing and for sharing the VOD! i also would have liked to design more levels, but they took a lot of time and thought, so i was pretty bankrupt on ideas and energy by the final night. i am strongly considering adding more levels in a future update, though!