I like the idea, and the creatures actually changing to unique forms is super cool and impressive. The swapping mechanic is not very impactful, since you can always pick any ball you want to be at the bottom, from any starting position, so it ends up like just choosing a ball with extra steps. I do really like the timer for the enemy to attack you. I feel like spawn rates of balls can be improved. I found myself just waiting around for an attack ball quite often. Also, do stats other than health and strength do anything?
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Hey, thanks! Yeah i've definitely come to the conclusion that the ball fall counter should have been 3. Hindsight and all. The spawn rates were, unfortunately, completely random because we didn't have the time to implement something procedural. As for the stats, defense determines how much damage you take (it gets subtracted from the incoming attack value), but the rest do nothing. Accuracy and dexterity were meant to play into a miss chance mechanic that we also had no time to implement, and charisma was always a meme stat (because fucking look at them lmao). But yeah, thank you for your feedback!