Hey, thanks! Yeah i've definitely come to the conclusion that the ball fall counter should have been 3. Hindsight and all. The spawn rates were, unfortunately, completely random because we didn't have the time to implement something procedural. As for the stats, defense determines how much damage you take (it gets subtracted from the incoming attack value), but the rest do nothing. Accuracy and dexterity were meant to play into a miss chance mechanic that we also had no time to implement, and charisma was always a meme stat (because fucking look at them lmao). But yeah, thank you for your feedback!