I like the idea, and the creatures actually changing to unique forms is super cool and impressive. The swapping mechanic is not very impactful, since you can always pick any ball you want to be at the bottom, from any starting position, so it ends up like just choosing a ball with extra steps. I do really like the timer for the enemy to attack you. I feel like spawn rates of balls can be improved. I found myself just waiting around for an attack ball quite often. Also, do stats other than health and strength do anything?
AntoniTheChicken
Recent community posts
Really fun! Very Celeste in all the best ways. Movement is fluid and fun to execute (though grapple is clearly way better then the other two), the size of the world is impressive for a jam game and I loved the boss fight even though it was quite difficult.
The one issue I have is that once I found a path I liked, since death is so punishing I didn't really feel like exploring other ways (though I did enjoy finding the easter eggs (the cool way of course) ).
Overall super fun and impressive!
Very creative, both in overall idea and in the use of the mechanics. It's fairly challenging but did not get frustrating, and has a lot of levels for a jam game. I think a bit more consistency with the keys to stop the timers would have gone a long way, maybe 1 is always red, 2 is always yellow etc, since I found myself having to look over to the corner a lot which made focusing on planning and dodging a lot harder.