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AntoniTheChicken

10
Posts
A member registered Aug 21, 2025

Recent community posts

(1 edit)

I like the idea, and the creatures actually changing to unique forms is super cool and impressive. The swapping mechanic is not very impactful, since you can always pick any ball you want to be at the bottom, from any starting position, so it ends up like just choosing a ball with extra steps. I do really like the timer for the enemy to attack you. I feel like spawn rates of balls can be improved. I found myself just waiting around for an attack ball quite often. Also, do stats other than health and strength do anything?

Very well made, incredible variety of cards for a jam game. Story and atmosphere are cool. Executioner was too hard for me to beat but I think I'm just bad.

Very original and very cute. The art is also very impressive for jam. I do wish there was a bit more strategy involved since spamming cats seems to work best at the moment.

Really fun! Very Celeste in all the best ways. Movement is fluid and fun to execute (though grapple is clearly way better then the other two), the size of the world is impressive for a jam game and I loved the boss fight even though it was quite difficult.
The one issue I have is that once I found a path I liked, since death is so punishing I didn't really feel like exploring other ways (though I did enjoy finding the easter eggs (the cool way of course) ).
Overall super fun and impressive!

Very creative use of the theme! I like how each number moves a bit different, and difficulty scales very well. Shooting is a bit janky but fun overall. Could use a quick explanation of the mechanics at the begining.

Pixel art is fantastic! I like the atmosphere. Gameplay is a bit basic and a lot of the time you just wait around for the next upgrade. However, the game sure isn't easy. Or I'm very bad.

Fun game! Mastering the recipe and getting better at the time management is a nice challenge. It was a bit buggy (especially cutting) but overall great.

Very creative, both in overall idea and in the use of the mechanics. It's fairly challenging but did not get frustrating, and has a lot of levels for a jam game. I think a bit more consistency with the keys to stop the timers would have gone a long way, maybe 1 is always red, 2 is always yellow etc, since I found myself having to look over to the corner a lot which made focusing on planning and dodging a lot harder.

I really liked it! Super charming, art is incredible for a jam (and in general), the sound design is also fantastic. Had a lot of fun gameplay wise as well. For this length it's perfect, but if it was any longer would probably need a bit more mechanics for variety.

Very cool! Puzzles are well designed. I really liked how creative you have to be with the boxes. If you plan to expand the game, maybe add a way to look a bit ahead so you can plan before putting your characters at risk of drowning.