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Somewhat reminds me of Antichamber, but I was too dumb to understand the puzzles in a sequence they were presented. I feel like I went in the wrong direction from the beginning, so I'd suggest implementing a more narrow "tutorial area" to gradually introduce players to game mechanics.

Antichamber was an inspiration. Basically Portal + Antichamber + dash of some arcade action. Look for it after the game jam with some fixes and improvements. Thanks for the feedback.

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I love these games and I would be happy to check your project out, too. Hopefully a non-jam environment without any rush will help you make it into a great game! :)

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Thanks, probably will just keep it as a prototype for now. Maybe in the far future we'd explore something else. I'm curious to check out Hyperbolica, this upcoming non-Euclidean puzzle game built onto Unity, as it will apparently be part open source too. Might work some of the ideas we tested in this game jam in that.

Right now I'm more focused on starting up my digital hybrid board game company. Making a board game with digital components and getting it ready for Kickstarter is taking up all my time now.

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I am not an expert at board games, but from my entire heart I wish you good luck with this endeavor. I hope you'll run a successful campaign on Kickstarter and have enough time, funds and willingness to fully explore your subject.