Hey man, I wanted to give the game a try, but unfortunately, I hit frame drops and lag that made it really tough to play through properly. Just as a heads-up for performance testing, I'm running an 11th Gen Intel i7 setup, medium end graphics card( which usually handles indie titles very smoothly) and played the download version to make sure I get the highest performance possible. So there might be some heavy performance bottlenecks under the hood like uncompressed textures, high draw calls, or unoptimized physics/scripts running in the loop. Additionally, during my gameplay, I encountered tables, fences and other stuffs positioned in the roof and levitating. I couldn't get far enough to give you a full gameplay review because of the lag, but wanted to let you know so you can optimize it for your next update. Keep it up!
Yeah, I need to work on my optimization game. In the settings, I gave the option to lower the resolution to help a bit for the time being. I don't think the problem is textures, as the whole game uses just three 128x128 textures. My profiler says that the CPU is only working slightly more. The floating table was for funsies hehe, just to add some humour with all the world text until I get more of the game finished. Where did you find the floating fences/other stuff? Edit: Actually, I think I just forgot to hide those. Just dumb Blender giving weird pivot points so it fudged everything up, I thought I hid those. My bad.