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That is really funny! That we made a game with a similar energy management! Smart people think alike! Yeah, we used the movement system we have because originally, we were also doing fixed movement but then we decided that this game, that we hope in the future to add puzzles to each level and make energy a bigger part of the game, well fixed movement really didn't match with our vision, so we played around with different systems until we got the one, we have today!