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(+2)

How did you know?? ๐Ÿ’€๐Ÿ’€๐Ÿ’€๐Ÿ’€๐Ÿ’€๐Ÿ’€(we had one severe bug 2 hours before deadline, where (for some reasons only on other devices) the cursor would just get stuck on interactable objects. thats why we all should do early playtesting on another computer.)

(+1)

Hahaha, classic. We also found a critical bug 2h before the deadline: if player click twice on button that leads to the next level, it skips the level and it breaks game manager, the sequence of hub/level and the highscore system. And this bug was ease to get accidentally, because we have fade between levels where player still has control.
So true about early playtesting ๐Ÿซ